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WildStar : Creating Content & Meeting Deadlines

Posted Jan 28, 2014 by Suzie Ford

WildStar's Stephan Frost has written a new blog post hosted at Gamasutra. In it, Frost discusses the importance of the content creation process and meeting deadlines to keep things on track. The idea to publication process is a long and detailed one. Those interested in how it all comes to fruition need to check this out.

Massive Multiplayer Online Role Playing Games (MMORPGs) are some of the most difficultgames to develop, if not the most difficult, in the Gaming Industry. They are gargantuan in scope, and they have design parameters that are unique to the industry due to the fact that they are so multiplayer-centric.

Ultimately for these games to be successful, developers need to realizethat MMORPG’s are not one game, but really multiple games that need to be equally developed. There are multiple gamer communities that revolve around one particular aspect of these games, and should be developed as such. These sections within the MMO family can be broken down into game types such as PvE, PvP, Housing, Dungeons, Raids, Tradeskills, etc. For the purpose of this article, I am going to explain how we started, maintained, tracked, and polished PvE content in the development of Wildstar.

Read more at Gamasutra.

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