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Player Versus Player : Do MMOs Need More Danger?

Posted Jan 23, 2014 by Suzie Ford

Welcome back to Player Versus Player, the column where MMORPG writers collide to debate the issues you care about. Day Z: one million copies sold in four weeks. Rust: 150,000 copies sold in two weeks. Players seem to be clamoring for their chance to take part in their harsh, kill-or-be-killed worlds. Perhaps it’s no coincidence that the MMO community has taken these ultra-difficult sandboxes as their own. Join us as we ask: do MMOs need more danger?

Read more of Christopher Coke's Player vs Player: Do MMOs Need More Danger?

 
 
 
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