The latest WildStar Wednesday has been published and this time takes on the issue of guilds within the game currently in development by Carbine Studios. The team is adamant that they want guilds to be both familiar and yet have that special WildStar touch to them.
The article breaks the guild experience into three essential parts:
Guild Holomarks: These are the guild identifers with a unique twist: Rather than limit players to a cape or tabard or other such pedestrian outerwear, Carbine has given them a unique flavor: You can choose to have your holomark project on your back, your shoulders, above your head, or any combination of those options. Want to go gank someone in PvP? Make sure your Holomark is turned on so they know who's destroying them. Is your guild invading an enemy warplot? Your foes will be sure to know who's boss (and who to kill) when you've got 135 holomarks floating above their enemies' heads.
Guild Influence: Guild members who party up can earn Influence, the currency needed to purchase Guild Perks (see below). Rather than reward guidies for partying up for raids or dungeons only, Carbine is giving out Influence for any group of guild mates that adventures in the world together. The more guildies, the faster Influence is gained.
Guild Perks: Where else would any guild want to spend Influence than on Guild Perks that include six guild-wide buffs, a guild banks and more. According to the team, smaller guilds will have as much viability in gaining perks as larger guilds.
Want to know more? Head to the WildStar
site to read the rest.