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Guild Wars 2 : Changing What It Means to Create & Play an MMO

Posted Jan 21, 2014 by Suzie Ford

This week, Guild Wars 2 embarks on an ambitious four-part finale to a story that's been fifteen months in the works. Beginning with The Origins of Madness, players will begin to understand the strange signs and world-wide wonders they've witnessed and see what those mean for the future of Tyria. They'll also see just how serious developer ArenaNet is about changing what it means to create and play an MMO. 

Read more of Neilie Johnson's Guild Wars 2: ArenaNet - Changing What It Means to Create & Play an MMO.

How awesome is Taimi? Yeah, a LOT awesome.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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