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Albion Online : You Asked, We Answered Takes On Player Questions

Posted Jan 09, 2014 by Suzie Ford

The Albion Online team has published a brand new You Asked, We Answered article that tackles several questions posed to the team by the community. The questions were taken from the pool of alpha testers after their experiences in the game last month.

Hello I was wondering how you guys will address world population and available resources. Will it just be one big server or different servers with a player cap? If it’s one server will resources re-spawn quicker depending on how many players are online at a given time? I can see this game being played by the thousands at any given time so I am curious on your game plan to absorb that.
-Skytea, Alpha Forum

We will aim for one large world, similar to Eve. Whether we will succeed with that is to been seen Having different servers would be a fall back solution. What would definitely be the case is that we would have different starting zones, such that not everybody starts in the same place. We will find a good balance.

Also, keep in mind that the better the resources are, the more dangerous the zone will become.
Current plans are:
Safe Zones have at most T4.
Zones with strong crime debuff have at most T5.
Zones with weak crime debuff have at most T6.
Fully open zones have up to T7.

Also, it goes without saying that the strongest boss mobs etc will also be in the more dangerous zones.

Read the full post on the Albion Online site.


 
 
 
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