The Repopulation is steaming ahead with a pair of big news pieces today. The first is the announcement that the game has been 'Greenlit' by Steam. Secondly, the first level of stretch goals for The Repopulation's KickStarter campaign have been surpassed and it's on to newer and bigger things.
We now turn our sights to our $70k stretch goal: Adversarial Camps. Adversarial Camps are a new spawn system which is aimed to add even more randomization to our areas. Adversarial Camps work similar to our Den system, except with very different goals.
Dens were designed to scale spawn rates based on the number of players, to be able to randomly select the mob types in an area, and to provide a variety of different spawn rules to allow for scaling waves of content. They were also designed to shut down though if no players remain in the den’s trigger grid for a period of time, and also to prevent an area from running out of mobs when there are larger concentrations of players. The combination of these features makes them very scaleable and in general we are happy with the system. But they also need to be laid out in a grid, which means that their locations are static, they just turn on and off based on need.
Read more on The Repopulation's site.