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Star Citizen : Commoditizing the Development Process

Posted Jan 03, 2014 by Suzie Ford

In a new look at the crowd-sourced juggernaut, Star Citizen, we examine the phenomenon of this new funding model as well as take a look at what backers get for their hard-earned dollars. Read more after the jump before heading to the comments to leave your thoughts.

In video game history, the name Chris Roberts looms large and that's because back in the 90s he made a name for himself as director and co-designer of the popular Wing Commander series. This year, after having given Hollywood a go (as director of the Wing Commander movie and producer of various projects, among them the divisive Nicolas Cage vehicle Lord of War) Roberts returns to his roots in the video game industry with a new project called Star Citizen. This online massively multiplayer space trading sim has already drummed up an incredible amount of buzz and if pre-release anticipation is any kind of indicator, it's going to be big

Read more of Neilie Johnson's Star Citizen: Commoditizing the Development Process.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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