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Trove : So Update. Much Fastness.

Posted Dec 27, 2013 by William Murphy

Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.

 

Read on for more of Bill Murphy's Trove: So Update. Much Fastness.

 
 
 
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