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EverQuest Next : Time Lapsing and World Making

Posted Dec 22, 2013 by Suzie Ford

In our latest look at EverQuest Next, we take a look back at last week's news and offer analysis about what was said. This week, in particular, we center on the day/night cycle, specialty servers and how quickly a world can be built. Check it out before heading to the comments to add your voice to the discussion.

As Everquest Next Landmark inches closer to release, Sony Online Entertainment threw out a couple of different world-building concepts we could latch onto this week: one is a corollary to the day-night progression discussion from earlier, and the other two are about how the world is made and how your particular choice of world may operate in the future when Landmark and EQNext eventually come out.

Read more of Victor Barreiro Jr.'s EverQuest Next: Time Lapsing and World Making.

 
 
 
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