ArenaNet has been hard at work on WvW improvements for Guild Wars 2 and recently invited journalists to check out some of their work. We were on hand to see what's up and to offer this first-hand report. Read on before heading to the comments to chat.
Designer Devon Carver had this to say about it:
“Gameplay variety in Edge of the Mists is much, much higher than the current maps—EB and Borderlands. We said (with Edge of the Mists) that we can sit down and design this more like it's a real place. The floating islands idea came from both the art and design sides. It gave us more leeway to do things with the art style. When there's a visual break like a bridge, there can be a desert island and an ice island right next to each other and it's not so visually jarring. Gameplay-wise, there's a lot about positioning and being strategic. There's something satisfying about knocking someone off and there's something fun about being knocked off as long as it's not happening too often.”
Read more of Neilie Johnson's Guild Wars 2: Edge of the Mists Hands On Preview.