In our latest EverQuest Next column, we take a look at the most recent Community Round Table released by the team and the discussion of day-night cycles. See what we gathered from the video and then head to the comments to offer your thoughts.
In Everquest 1, darkness tended to be really dark, and while the placement of enemies was still the same, not having a light source around made it very difficult to see or navigate, and you could end up creating a bad situation just by stumbling into an enemy without intending to. As the technologies have adapted and tastes of gamers have shifted, however, there’s a decidedly different way of approaching danger as a mechanism.
Read more of Victor Barreiro Jr.'s EverQuest Next: Day and Night & Good Discussions.