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ArcheAge : Taking the Hits

Posted Nov 22, 2013 by Suzie Ford

Late this week, Trion's CEO, Scott Hartsman, headed over to ArcheAge Source to chat with the community about the localization efforts for the North American / European version of the game. We take a look at what Hartsman had to say and offer a little analysis. Check it out before leaving your thoughts in the comments.

Taking my analogy of the tank and the inexperienced mage aside, let's go to the Scott Hartsman Q&A. Hartsman explains the delay as a function of Trion giving some breathing room to XLGames so it can complete its existing set of tasks. From a producer's point of view (as opposed to a gamer's point of view), the patience to wait for the best time to move forward is a necessary step to ensure a better final product.

Read more of Victor Barreiro Jr.'s ArcheAge: Taking the Hits.

 
 
 
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