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EVE Online : Rubicon Launch Day Arrives

Posted Nov 19, 2013 by Suzie Ford

EVE Online players will want to head into the game now that Rubicon has gone live so they can take on the oppressive galactic empires. Rubicon brings plenty of opportunities for small groups to make inroads and lays groundwork for epic PvP confrontations of all sizes.

 In EVE Online: Rubicon, rebellion against empire control is only one of the conflict drivers. Pilots wage guerilla-style warfare against other players, raid their controlled space in new ships meant for both exploration and combat, and erode industrial power from deep behind enemy lines by using mobile, player-owned structures that leech resources and provide tactical support. Rubicon offers much for individual capsuleers and small-sized fleets looking to carve out adventure, profit and infamy within the nearly 8,000 solar systems of the EVE Universe.

Rubicon continues where Odyssey left off with new exploration content in the form of Ghost Sites—lucrative and dangerous vaults hidden away in space by the pirate factions of EVE. Pilots have begun to encounter the secret technologies hidden within and to manufacture their own implants in brazen defiance of the empires’ explicit commands.  

In addition, the Marauder, Electronic Attack Frigate, Interceptor and Interdictor class hulls headed back to the shipyards for re-engineering and other balancing changes aimed to change the warfare “meta” for fleets of all sizes. New certificate and ship identification systems help novice players ease into one of the world’s most indisputably deep games and give veteran players a greater sense of what to accomplish next. Dozens more big and small changes help maintain EVE’s tradition as a sophisticated and powerful sci-fi simulation.

Find out more about Rubicon on the EVE Online page.

 
 
 
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