Diablo is a huge franchise for Blizzard Entertainment with ardent fans following the game for almost two decades. In Diablo Redux, we take a look back at the history of the IP. Join us on Memory Lane and then leave your own remembrances in the comments.
Diablo changed things for RPG fans like me. It brought to life a frightening world full of atmosphere and danger. The game's graphics were incredible, its music instantly branded itself on your brain, and best of all, you and your friends could experience it simultaneously. You'd expect this dark vision to have been built inside an abandoned castle or hidden bunker, but in fact, Diablo took form in the sunny clime of the Bay Area peninsula. It was the collective brainchild of three close friends: David Brevik and brothers Erich and Max Schaefer (Fun fact: the Schaefers were born in my home state of New Mexico.) The three formed a company called Condor Inc., within which they employed their distinctive garage-band approach to make games like Justice League Task Force, and NFL Quarterback Club '95 and '96.
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