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WildStar : Magic and Mayhem

Posted Nov 14, 2013 by Suzie Ford

It's been a huge week for WildStar news, news that we have been watching closely. We've got a wrap report and analysis of all that's been revealed recently. Keep reading before heading off to the comments.

According to Carbine, a major part of beta feedback focused on character customization. In short, players didn’t feel like they had enough ways to focus on how they wanted to play, and the choices they did have were heavily focused on gear. The studio rose to the challenge, responding with two interlocking mechanisms – Ability Tiers and Advanced Modification Protocols (AMPs). 

Read more of Gareth Harmer's WildStar: Magic and Mayhem.

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