The latest Pathfinder Online developer diary has been published on the official site. This time the team tackles the nitty gritty of crafting-based activities including salvaging, harvesting and gathering.
We've simplified the salvage items concept since our earlier post on this topic. We may still eventually add a system to salvage crafted items, but that has some hard-to-predict effects on the economy, in addition to requiring a fairly complex system to figure out what you should get out of an item (since they're made out of a lot of variable-quality refined items). So, that's going to come a little later.
In the meantime, salvage items are very similar to a raw material: You can give them to someone with the appropriate refining skill and they can use them just like a unit of raw goods. A refiner might throw a goblin's armor scraps in with a bunch of ore to get enough to make an ingot. Unlike raw materials, salvage items are more likely to count as two different components (for example, those armor scraps might count as ore for the smelter but leather for the tanner).
Read more on the Pathfinder Online site.