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ArcheAge : Russia Chooses Arcs Over Cash Shops

Posted Oct 09, 2013 by Suzie Ford

During last week's Igromir convention in Russia, the MMOzg.net team had a chance to chat with Lead Producer for Archeage in Russia Sergey Teymurazov to find out more about the "Arc" revenue model as compared to the cash shop model. The MMOzg.net team has graciously translated the interview and given us the go-ahead to publish it for our readers. If you're curious about how the anticipated game will be altered in Russia, read on. Check it out before heading to the comments to chat.

mmozg_Andre: These days the only theme we can talk about is the new ArcheAge economic model introduced for Russian localization. What do you think about players’ response to it?

Sergey Teymurazov: We didn’t expect such a reaction. We thought this model is attractive, understandable and easy to explain. Probably we couldn’t explain it well enough and it is mostly our fault. On the other hand, one of our goals was in fact to evaluate players’ reaction. Though we played the Korean version of the game, we don’t see the whole picture in the same way as active players and guilds do. That’s why we’re keeping in touch with them, talking, getting feedback. They have ideas and we’re listening carefully.

Read more of the MMOZG.net interview: ArcheAge: Russia Chooses Arcs Over Cash Shops.

 
 
 
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