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Darkfall: Unholy Wars : Combat Gameplay Detailed

Posted Sep 30, 2013 by Suzie Ford

Darkfall: Unholy Wars' Tasos Flambouras has taken to the official forums to lay out some of the details in the forthcoming combat gameplay changes. The team has been hard at work making adjustments to combat to make some classes more sustainable and to improve survival.

Balancing at the high skill tier while addressing Time-To-Kill (TTK).

A couple of glaring issues here, among others to be discussed next week, are the Warrior role while meant to be an “easy” entry-level choice for players has also become the role of choice for a large percentage of DFUW players at high-skill tiers, especially in group situations. Also, Skirmishers and Elementalists taking too much damage from ranged attacks resulting in much shorter TTK compared to Warriors.

Sustainability and transfers

The proper timing for changes to transfers is during overall balancing changes, since changes to transfers will affect roles differently. In short, net gains from transfers are increased while cooldown is decreased.

Skill Changes

There are many skill adjustments to every role in order to support the combat mechanic and balancing changes. We will present the full list next week.

Read the full post on the Darkfall: Unholy Wars site.

 
 
 
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