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WildStar : Carbine’s Combat Makes You Act and React

Posted Sep 26, 2013 by Suzie Ford

The WildStar team is ready to reveal new information about the game. One of the most important topics to most players is how combat will play out. The team has put together a new DevSpeak video to discuss combat and we have an analysis of what is revealed. Check out our thoughts, watch the video and then head to the comments to thrash it out with others.

WildStar is one of those upcoming MMOs slowly pulling back the layers (like an onion, right?) on their design and overall goals as the game marches ever nearer to its 2014 release.  With the release of today’s latest DevSpeak, developer Carbine Studios gives us even more information on the game’s most essential component: combat. We’ve talked about movement, about telegraphs, and we have a pretty good feel for the basics.  But how about how you’ll actually pull off a class’ abilities? WildStar’s action won’t be just pressing a hotbar and watching your character’s animations.  Instead, the team has opted for a much more active interface that involves several different types of abilities, each requiring different degrees of interaction and input from the player.  Watch the Abilities DevSpeak video below, and read up on how you’ll be playing WildStar more actively than most other MMOs. Be sure to leave your thoughts in the comments!

Read more of Bill Murphy's WildStar: Carbine’s Combat Makes You Act and React.

 
 
 
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