CCP's EVE: Valkyrie made quite a splash during the recent summer conventions. We managed to catch up with Owen O'Brien (who recently joined the team) to talk more about the groundbreaking game. See what he had to say before heading to the comments to chat.
Owen came from DICE and worked on Mirror’s Edge. So we started our conversation on where do you exactly begin with something like Valkyrie? Owen explained that the core game play is the key element to the game. The demo was so striking to fans and took full use of the Oculus Rift that players really connected with the full VR experience of flying and fighting in space. That is the most important part of the project for him, the core game play. Now that he has settled into working at CCP he is finally getting to the best part of his job as Executive Producer which is playing through the game. EVE-VR was a very short intense experience so a lot of what the team is working on right now is how to expand on that. Owen said that setting the expectations for development begin with making sure the core mechanics are solid. The creators of the demo ensure that part but the real fun begins when they can expand on the space dog fight scenarios.
Read more of Garrett Fuller's EVE: Talking to CCP About Valkyrie with Owen O’Brien.