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Shroud of the Avatar : Crowdsourcing the World

Posted Sep 20, 2013 by Suzie Ford

The Shroud of the Avatar team is committed in a unique way to making sure that its community is not only heard, but involved in the game's creative process. In an exclusive developer diary here at, SoA's Starr Long talks about how crowdsourcing will work. Read on and then leave your impressions in the comments.

There are six programs that illustrate our commitment to direct player contribution. Five of them are made possible by the Unity platform and Unity Asset Store, which I cannot say enough good things about. The analogy Richard Garriott likes to give is to the movie business. When making a movie you can purchase or rent a large amount of the content you need. This includes the tools (cameras and lights) as well as the props (stop signs, benches, plants, etc.). Unity has really heralded in a new age of game development that brings us closer to making games more like movies where we can finally purchase much of what we need without having to make it all from scratch. 

Read more of Starr Long's Shroud of the Avatar: Crowdsourcing.

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