Becoming a pirate is something that not many ArcheAge fans are aware that can happen in the forthcoming game published by Trion Worlds. In our latest ArcheAge column, we take a look at the pirate life and opine as to whether or not it's a worthwhile choice for players. Read on before leaving your thoughts in the comments.
In a pair of reports on ArcheAge Source, one written by LlexX (and from which the screenshots for today’s post originate) and the other penned by KeksX, piracy was outlined as being seemingly fun at first glance, but not quite the amazing long-term venture.
LlexX noted that you had to amass 3000 points worth of negative karma through misdeeds, which would allow you to become a pirate and set up your own expeditionary force. KeksX adds in his report that this has medium-term implications, at it takes a while to amass that much bad karma, and regaining neutral to positive karma takes at least a month of not doing something horrible.
Read more of Victor Barreiro Jr.'s ArcheAge: Will Piracy be Worth It?