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Guild Wars 2 : Never Perfect at Launch

Posted Sep 09, 2013 by Suzie Ford

It's hard to believe that it's already been a year since the launch of Guild Wars 2. In our latest column devoted to ArenaNet's magnum opus, we take a look at all of the vast improvements in the game since launch. Check it out and then tell us if we missed any in the comments.

Guild Wars 2 didn’t have a whole lot of connection issues at launch, but it did have some major bugs floating around causing some mischief.  For example, many dynamic events could start, but near the middle the NPCs would stop moving, making the event impossible to complete.  Even the powerful dragons would glitch, making them immune to all player damage.  All your efforts to obtain precious experience and loot was wasted.  Some zones saw more glitched than others, and even if a player was lucky enough only experience the bugs once or twice, it was enough to make some of those players quit.

Read more of David North's Guild Wars 2: Never Perfect at Launch.

Throwing your computer out of a window, the new way to rage quit.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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