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General : Real Time Community Input

Posted Sep 09, 2013 by Suzie Ford

Neo's Land is aiming straight at the MMO market with a twist: The team has every intention of making sure that players have a voice, a big voice, in the game's development. Read our exclusive interview with Jacques Rossouw, CEO Neojac Entertainment Inc. before heading to the comments to talk it over.

MMORPG: You have had several round table discussions already. What feedback have you gotten from players?

Jacques Rossouw: In short, we are working for the community.  We get both the good and the bad; however overall the feedback has been positive.  This is a work in progress and the round tables will improve in time.  For now they are essentially an open session to speak of your thoughts on a given subject.  This provides us with an initial direction to go with for implementation of a given feature.  When we have something ready, we can have it tested, gain feedback from the community, make the changes where possible, retest and continue until accepted. Due to time and costs, we will often have to have a limit on the frequency of a cycle. It’s important to note that with these round tables we do not participate and are not invited. We do not want to force our ideas onto the community and we do not want to limit them in their thinking when it comes to implementation of their ideas. We don’t want the community to have any software and hardware borders. We want them totally think outside the box. Then it’s up to us to make it work. From this system we have gotten amazing ideas.

Read more of Garrett Fuller's Neo's Land: Real Time Community Input.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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