Trending Games | ArcheAge | Guild Wars 2 | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,786,556 Users Online:0
Games:723  Posts:6,193,183

Newsroom

Newsroom

Filter Week Filter Game
RSS

Final Fantasy XIV: A Realm Reborn : Review In Progress #2

Posted Sep 06, 2013 by Suzie Ford

Now that some of the issues plaguing the first week's release of Final Fantasy XIV: A Realm Reborn have been tempered, we continue our series of Review in Progress articles. What did we find in our second week in Eorzea? Find out and then tell us what you think in the comments.

In this week’s review in progress will cover two topics that are central to this incarnation of XIV; FATEs, and the Job system. FATE or Full Active Time Event is a new addition to A Realm Reborn that was not present in XIV 1.0. While FATE may sound like a word that was turned into an acronym to suit SE’s purposes it is actually a welcome addition to Final Fantasy. Most of you are probably aware that over the course of the past few years since 1.0's original release dynamic events have really started to gain ground with the MMO community. While these events can trace their roots back to the earliest of MMOs they really came to prominence with the release of Rift. They have became even more of a gameplay staple with the massive success of Guild Wars 2. Square Enix took note of this trend and made sure dynamic events were a main feature in their relaunched game.  

Read more of Rob Lashley's Final Fantasy XIV: A Realm Reborn Review in Progress #2.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer