The Repopulation's site has been updated with the monthly patch notes to let fans in on what the team has been working on for the previous thirty or so days. The team attended PAX Prime as well as added an Area and World Event system to the game among many other things.
PAX wasn't our only focus this month though. We also introduced an advanced Area and World Event system. We'll cover the nitty gritty details in the build notes below, but these systems allow us to track events on a local and a world-wide scale. They are used to tie Dens, Missions, Spawns, and Engagements together persistently. You can inquire with NPCs about what is going on in local or distant areas and get information on current and past events. These systems also allow us to section the world into grids and track metrics of what is going on in each location. We then use those metrics in a newly introduced World Spawn system. Each World Spawn or World Event will only be available in one location at a time, and it will choose that location based on the metrics collected with these systems. This means that hunting parties will spawn in areas that currently contain a high count of big game, bandits spawn in areas where there are wealthy newbies, and raid events can spawn in areas that are heavily populated with groups.
Read more on The Repopulation's site.