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Guild Wars 2 : Account Magic Find and Ascended Crafting

Posted Aug 30, 2013 by Garrett Fuller

Hey everyone, it’s John Smith, ArenaNet’s resident economist. I want to speak this week on some of our up-and-coming content changes and how they’ll affect you as a player.

We have two major changes coming:

  1. Account magic find
  2. Ascended crafting

First off, let’s explain the new systems coming in.

Account Magic Find

In the past, players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops. There is a wide range of opinions on the best way to go and what’s acceptable in a group, which has caused some controversy.

Magic find should be a boon to your character and shouldn’t cause any discord inside the game, so we’re changing how you earn it and how you “equip” it.  In this next game update, magic find will no longer exist on gear or Upgrade Components. Instead, players will salvage Essence of Luck from Fine and Masterwork gear and from Globs of Ectoplasm . Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.

Magic find should be a boon to your character and shouldn’t cause any discord inside the game, so we’re changing how you earn it and how you “equip” it.  In this next game update, magic find will no longer exist on gear or Upgrade Components. Instead, players will salvage Essence of Luck from Fine and Masterwork gear and from Globs of Ectoplasm . Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.

If you’re wondering what will happen to all of your current magic find equipment, we’ll describe what happens to the old gear at the bottom of this article.

I’m going to pass this off to Linsey Murdock, who’ll talk about Ascended crafting.

Ascended Weapon and Armor Crafting

In the next update, we’ll be adding Ascended Weapon crafting, with Ascended Armor crafting coming in a later build before the end of the year. We have new skins coming with these features and a whole host of new crafting materials that will send players out into the world and make our existing content more rewarding. I’m going to give you the basic breakdown of these recipes and then pass it back to John so he can tell you a bit about why we went this route and how it may affect the economy in new and exciting ways!

When the update goes live, the three weapon-making disciplines will find that they can now level up their crafting from 400 to 500. In order to do this, you’ll need to refine Tier 6 crafting materials and craft exotics. To facilitate this process, we have reset everyone’s Exotic weapon discoveries so that you will be able to re-discover them and get that sweet XP bonus once again.

Once you hit 450, refinements will unlock for new materials, fondly referred to as Tier 7. There are two types of Tier 7 material: those refined from lower tier materials plus ectoplasm and a new reagent, and those refined from brand new materials rewarded from specific content plus Obsidian Shards and the new reagent. You’ll also note the inclusion of a cooldown timer on the Ectoplasm Refinements. Each one can be refined only once per day, per account.

 

 

 

 

 

 

 

 

 

 

 

 

You can read the full Blog Post Here.

 
 
 
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