It's been a year since Guild Wars 2 was released and what a year it's been. We caught up with Mike O'Brien to reflect on GW2's first year and what the future holds. Read on!
Mike’s main talking point about the game was the living world. ArenaNet is dedicated to making Guild Wars 2 a living, breathing landscape where players can adventure for years to come. Basically, he explained that once the game launched and got its “sea legs” under it after the first few months, the team shifted their focus on to the living world initiative. Mike said they reoriented the company to deliver content at a fast paced rate which. He wants to create the feeling that players are truly fighting for their world. It really gives players the chance to leave their mark.
Read more of Garrett Fuller's Guild Wars 2: Mike O’Brien - One Year Later.