In most MMOs, player roles are fairly well defined. In EverQuest Next, however, players will be met with a fluid ability to choose what role will fit various situations they encounter. In our latest EQN column, we take a look at how that might look. See what we think before heading to the comments.
The first thing, aside from the choice of art style, that fans picked apart about EverQuest Next’s big reveal was the intentionally cagey information we received about class roles (tanks, heals, DPS, control, support). In short, EverQuest Next won’t have the traditional class roles we’re used to. Immediately fans got a little worried that what would be in the new Norrath instead is a sort of DPS-zerg that’s found in ArenaNet’s Guild Wars 2. Recently thanks to a very well-thought out post by a Redditor, and later confirmed by Dave Georgeson (Smokejumper on Reddit and the SOE forums), we’re starting to get a sense of what the EQN devs hope to achieve with their combat. In short, it might have more in common with Riot’s League of Legends and the art of constantly changing roles based on situational dynamics.
Read more of Bill Murphy's EverQuest Next: Class Roles Are A Riot.