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The Devil's Advocate : In Sickness & In Health

Posted Aug 16, 2013 by Suzie Ford

Illness is a fact of life and is occasionally introduced into the games we play. But what if it were more prevalent and had an effect on gameplay? In today's Devil's Advocate, we take a look at that notion. See what we came up with before heading to the comments to chat.

By the next day, I was feeling dreadful. By day two, I was basically addled and unable to really keep my mind focused on writing anything coherent. Right now, I’m penning this thanks to nearly 15 hours of on-and-off sleep and a serving of medicine. In looking at the list of games I had in my computer, I thought, “Why isn’t sickness and well-being more gameplay-affecting?”

Read more of Victor Barreiro Jr.'s The Devil's Advocate: In Sickness & In Health.

 
 
 
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