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World of WarPlanes : Preparing to Soar Into Release

Posted Aug 13, 2013 by Suzie Ford

During Wargaming's recent fifteenth anniversary celebration, the team was anxious to talk about the next game to be making the jump from beta to release: World of WarPlanes. We had the opportunity to chat with Anton Sitnikau about WoWP and have this exclusive interview. Check it out and then leave us your thoughts in the comments.

MMORPG: What's been the feedback from your World of Warplanes open beta—or, what's the most significant change you've made in response to it?

Anton Sitnikau: The most significant changes were introduced during the Global Alpha and Closed Beta. Open Beta is more about polishing and fine tuning core game components. It involves no alterations to the game’s main design, but we’re constantly tweaking, testing, and listening to community to make minor improvements. The team is gathering valuable data on player behavior, combat stats, bug reports, and direct feedback on the game. We are also optimizing the underlying game systems to ensure they have enough capacity to support our user base.

Read more of Neilie Johnson's World of WarPlanes: Preparing to Soar Into Release.

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