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Firefall : Review in Progress #4

Posted Aug 09, 2013 by Suzie Ford

The fourth in our Review in Progress series for Firefall is hot off the press and ready for your perusal. In this week's edition, we take a look at a missing "hook" for some folks. Find out what that means, why we think it and more before heading to the comments to add your voice to the conversation.

This week, we’ll talk a bit about why my playtime in Firefall has slowed down as of late. Quite simply, despite how much fun I wind up having when I log in, there’s not a lot to Red 5’s freshman offering that hooks me and tells me I need to come back. I often log in at odd times in the morning, which is actually kind of nice. The world is always in one of two states: either completely overrun by the Chosen (the invading NPC force that captures POIs on the map) or completely void of events leaving me little to do.  In either case, I go exploring.  There’s something oddly cathartic about seeing Copacabana a little empty, when it’s often bustling with people during the later primetime hours.  But there’s the catch: if the world is overrun by Chosen in the middle of the night, there aren’t likely enough players around to make a dent in their defenses. And if it’s the opposite, and I login to find no Chosen but also no events, then my impetus to rove about the world and find something to do is cut off.  

Read more of Bill Murphy's Firefall Review In Progress #4.


 
 
 
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