We had our boots on the ground and butts in the seats at all the EverQuest Next panels this past weekend at SOE Live. Today, we're recapping the panel that focused on classes and characters in EQN.
Darrin began with talking about the feeling and emotion behind a class. How the class feels when you log in to play it was incredibly important to a team. Warrior should emote a powerful and conquering persona. Rogue should feel sneak and skulk when you see them run around. The other thing the team starts with is iconic abilities. Players will only get four weapon skill slots and four character slots for abilities. Did everyone read that? You will have four weapon and four character skill slots to put on your screen, so only eight choices in a fight can be made. This combined with destructibility makes for some very quick decision making among the players. Each of these skills needs to be iconic and tie into the class. The next element added to the mix is iconic characters in the game world that can define each class.
Read on for the rest of Garrett's EQN: The Class Panel Recap.