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Camelot Unchained : First Ever Road Map Published

Posted Jul 29, 2013 by Suzie Ford

The Camelot Unchained site has been updated with a new post that discusses recent hires and, most interestingly, a first look at a development road map. Lastly, the team releases some new concept art on which to feast your eyes.

This week though we had a special guest star as Mike Milano (our modeler) lent a hand in the process. Like most of the other concepts, I asked our team to let their minds wander but with some very different instructions this time. First, I told them to think of the Hamadryads in a different way than is usually seen for this type of creature. Secondly, I told them to study both Guild War 2’s Sylvari and the Dark Age of Camelot’s Sylvan and make sure that our Hamadryads weren’t clones, or even close to, those races. Also, the artists were tasked with incorporating many different elements into their concepts, including insects. What they did with those instructions is, in my opinion, quite interesting. Each of the pieces includes a reference to the thing(s) that they used as inspiration for the piece. We also have two “tail studies” as well since we hope to give the Hamadryads a tail attack along with other unique abilities. Oh, and before anyone says “You gave female Hamadryads high-heeled feet!” please note that when I saw those concepts I said the exact same thing to the artists and Michelle just looked at me and said “High heels are pretty. 

Read more on the Camelot Unchained KickStarter site.

 
 
 
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