At last week's San Diego Comicon, our own Genese Davis participated in a panel entitled "Video Gaming is Pop Culture". She's got a full wrap report today. See what you think and then continue the discussion in the comments.
Warren Davis described the development environment during the conception of Q*bert and how different the restrictions were then and therefore so was the developer’s thought process. He mentioned how developers constantly had to think about how to fit everything into a small amount of memory and how their nemesis always seemed to be 64-bit computing. Today, the video game industry resembles the film industry more and more where elements like story, character development and visual effects are common focuses.
Read more of Genese Davis's Video Gaming is Pop Culture.