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Ultima Forever : Worldwide Launch Delayed "A Few Weeks"

Posted Jul 18, 2013 by William Murphy

The worldwide launch of Mythic's Ultima IV remake, Ultima Forever: Quest for the Avatar has been delayed a few weeks, citing additional time needed to balance out the economy and shore up performance across a range of iOS devices. Read on for details. From the community forums post:

We realize that you all are anxiously awaiting the world-wide launch of the iOS version of Ultima Forever, and believe me when I tell you that we’re just as excited and eager as the lot of you!

That said, we need to prevail upon your mastery of the real-life Virtue, Patience, just a little while longer.

Our world-wide launch has been pushed back a handful of weeks, due to the need to spend a little more time tuning the economy and wrangling performance across all devices.  The delay, as inconvenient and bothersome as it is, may actually prove to be somewhat providential, as we’re now also able to continue fine-tuning various game mechanics, and incorporate some of the feedback that has been obtained during our soft launch.  Our development team has actively been listening to the feedback that has come our way, and are implementing certain changes into the game that are a direct result of that feedback!

We appreciate everyone’s continued patience and understanding.

Read more over at the official forums.

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