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The Devil's Advocate : Making Stuff, Breaking Immersion

Posted Jul 12, 2013 by Suzie Ford

Immersion is always a hot topic when it comes to MMO players. Some want it desperately, others not so much. In today's Devil's Advocate, we take a look at the issue of player content and immersion. See what we've got to say before heading to the comments to discuss it further.

A good number of the comments in that article were preoccupied with anachronisms and immersion-breaking in the context of user-generated and developer-made content. That discussion is fine and all, but I thought to use this week’s Devil’s Advocate to discuss why the ability to make stuff and to have it reflect in a game world is a powerful thing, and what game developers may want to consider doing if they want to create a world that maintains their worldview while allowing people to add onto that world. 

Read more of Victor Barreiro Jr.'s The Devil's Advocate: Making Stuff, Breaking Immersion.

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