As we wind down our series of Review in Progress articles for Dragon's Prophet, we find ourselves nearing the end of our discovery process on the way to offering our final conclusions. In this week's article, Bill offers his thoughts on communication and much much more. Read on before leaving your thoughts in the comments.
I’m fairly certain that this will be the last Review In Progress piece for Dragon’s Prophet before we assign the game a score next week. Quite simply, with what I’ve experienced in the game so far, I’ve gone from an initial hopeful player, to one who just can’t wait to put the thing down and give the developers time to apply significant polish. In the weeks since the “open beta” launch, there has been one minor patch. The three starting zones have gone from filled with chatter and players to empty as the bulk of the devoted base is already at the level cap waiting on new content. I know the fine folks at SOE and Runewaker are working hard, but judging by the lack of any new players coming in, and the lack of real communication as to what’s happening to many issues behind the scenes? Open Beta or not, Dragon’s Prophet launched a bit too early, and it’s going to have a tough time recovering.
Read more of Bill Murphy's Dragon's Prophet Review in Progress #3.