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Fair Game : Pop Culture in World Building

Posted Jun 14, 2013 by Suzie Ford

Pop culture defines much of our daily life, from the music we hear to the TV shows we watch to the games we play. But do games adequately represent pop culture? Find out what we think in today's Fair Game. Head to the comments to continue the discussion.

Pop, (that is to say, popular) culture is not a new phenomenon, nor is it a byproduct of the technology age. Throughout human history, ideas (memes) have taken hold of public consciousness, often ruling the day in which they developed. Harry Potter’s trials and tribulations may have been a formative experience for an entire modern generation, but the fictional lives (and fates) of Dickens’ characters were no less compelling for the real people crowding New York Harbor in 1840-41, demanding of incoming ships, “What happens to Little Nell?”

Read more of Lisa Jonte's Fair Game: Pop Culture in World Building.

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