Now that Dragon's Prophet has officially hit public release in North America via Sony Online Entertainment, it's time to begin our Review in Progress. We take the wraps off the game and examine a few of the features in our journey to the final review. Read on and then share your thoughts in the comments.
Dragon’s Prophet is both a game of novelties and innovations... but also severe tired mechanics. One one hand, it’s dragon taming and training system is the stuff of RPG greatness with a slant of Pokemon. It’s free-form character progression system is also a welcome addition to the genre’s tired basic “skill trees”. But you’ll only really come to appreciate either if you can get over the title’s very basic questing and overly-crowded mob spawns. You might start the game with a cheesy but welcome cinematic, but then DP quickly becomes an adventure of collect this and kill that. In oh so many ways, it reminds me of TERA. The combat is redeeming enough to keep me going, and in DP’s case so is the progression of my Ranger and my many dragons. But if it weren’t for those systems, I’d have rolled my eyes and quit already.
Read more of Bill Murphy's Dragon's Prophet Review in Progress #1.