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WildStar : The Economic Game Plan

Posted May 31, 2013 by Suzie Ford

WildStar's site has been updated with a new blog post to lay out the plans for the game economy. Among other things, the team plans to give players a wide variety of ways to spend their money and to obtain some, but not all, of the things they want with immediacy.

  Basically, we as designers already know that earning resources is a fun experience. However, because we need to tame inflation, we must also find a way to make using resources fun. Our goal is to turn the use and reacquisition of resources (especially currency) into a way fun and interesting way to learn about economics. We want the players to learn about resource management by making meaningful choices about things they have earned in the game.

And we really do want you to make meaningful choices. We want to give you enough currency that you can have some of things that you want, but not everything. You will need to make choices about how you spend your money according to what is important to you. You will need to plan to purchase things by saving or through the magic of capitalism and the markets. When you master saving your money, or master using the markets to fulfill other people’s desires, you will have had fun in the process because you’ve learned.

Read the entire post on the WildStar site.



 
 
 
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