Andy Velasquez has published the first Neverwinter State of the Game letter on the official site. In the lengthy note, Velasquez talks about things the team has worked on to fix during the game's open beta, gives a hint at things the team is working on now and drops a big "ranged" hint about the next character class that players can expect to see enter the game in the near future.
I’d also like to talk about class balance. Like any online game, class balance is a huge discussion, both internally and externally. We are definitely hearing this feedback and watching the evolution of PvE and PvP strategies in an effort to help bring everything into alignment. Right now there are a handful of powers and feats that still have bugs associated with them, so we’re working on getting those issues ironed out first. Once we’re able to make sure everything is working properly, our next step will be to start diving into the balance feedback, and do our best to not only make things fair, but also ensure that all of the classes are fun to play in every aspect of the game, from solo play, to group PvE content, to PvP.
Of course, fixing issues isn’t the only thing we’re doing. We’ve got a lot of new content in the works that we definitely feel will take Neverwinter to the next level. Right now, we’re putting the final touches on some new end game content: Gauntlgrym. It will be our first raid-sized, competitive PvP/PvE experience, and our current goal is to release it to OBT within a few weeks. On top of that, we’ve also got new companions, zones, mounts, mechanics, Paragon Paths, and a new class. I can’t share the details about the new class just yet, but as a hint, it’s going to be a “ranged” one. So, while our engineers, testers, and other team members are addressing maintenance, upkeep, bugs, and network issues, our content creators and artists are working on lots of new things for the game.
Read the entire letter on the Neverwinter site.