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Guild Wars : Development Ceases, Automation to Kick In

Posted May 17, 2013 by Suzie Ford

ArenaNet has announced that after eight years, active development on its flagship title, Guild Wars, has officially ended. From here on out, the Automated Tournament System will kick in, as well as an automated map rotation system.

You've already seen changes to support automation rolled out to our festival content, but to recap, major festivals now use tokens that players can redeem for one of the special items the event offers. Players are only allowed to choose one, but the choice allows newer players a chance to get items they otherwise never would have been able to and allows longtime players the opportunity to complete their collections. We'll be making changes along these lines to our remaining celebrations, so that the entire year's worth of festivals will run seamlessly.

In conjunction with this, we've also changed the distribution of birthday presents. Characters celebrating eight or more years in Tyria now get a token that they can then trade in for one of the gift boxes from any of the previous years. The distribution rates for the miniatures remain the same, but players can now target their favorite era every time a new year rolls around.

With these changes, Guild Wars will be more streamlined and self-supporting than ever, traits that will enable the game to be enjoyed for years to come.             

Read the full post on the Guild Wars site.

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