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The Secret World : A Year Later

Posted May 15, 2013 by Suzie Ford

As Funcom's The Secret World nears its first birthday, we decided to take a look back at where the game was at launch and where it is today. See what we have to say before leaving your thoughts in the comments.

I threw myself into The Secret World heavily for the first month the game was out. I spent many hours streaming it on our MMORPG.com stream channel. While the PvP was lacking and turned into a Merry-go-round for control points, and everywhere you looked people seemed to complain about the combat animations (they never really bothered me), I thought the game was innovative enough to overlook these flaws. I still think the 5-man dungeons in the game are some of the best I have ever played. They contain very little trash, and the packs they do have prepare you for a mini-boss or boss fight. Also the boss encounters themselves feel like they are not constant rehashes of fights we have seen one hundred times before in other MMOs. Toss that in with a unique setting that offers an alternative to anything else that was out there and you have an instant winner. I was not alone in my praise for TSW, it even received a good review from this site. But as most of us know a good review doesn’t guarantee a huge commercial success. 

Read more of Rob Lashley's The Secret World A Year Later.


When it comes to making psychotic NPCs Funcom is in a league of their own.

 
 
 
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