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WildStar : The Summer of WildStar is Upon Us

Posted May 15, 2013 by Suzie Ford

Carbine Studios is ramping up coverage of WildStar, a game that is beginning to look like a genre changer. We spent a long while speaking with Jeremy Gaffney and have a tome of new information to share. Read on and then tell us what you think in the comments.

Carbine Studios’ WildStar is gaining more and more steam in the hearts and minds of expectant MMO gamers as it drives through Closed Beta on its way to launching later this year.  Mixing the traditions of theme-park MMOs with the sensibilities of play-how-you want sandbox MMOs, WildStar seems like it’s poised to please a lot of gamers when it finally does launch. That is, if they can make good on all of the design principles and promises they hold so dearly... because lordy, if they do pull it all off? Carbine’s flagship title is going to be a world rife with fun for just about every MMO player out there.  We caught up with Executive Producer Jeremy Gaffney to find out how Closed Beta 1 has gone, and what’s coming up in Closed Beta 2 and beyond.

Read more of Bill Murphy's WildStar: The Summer of WildStar is Upon Us.


Crimson Isle is filled with plenty of places to explore and climb to.

 
 
 
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