During the recent CCP FanFest, we managed to catch up to World of Darkness's Executive Producer Chris McDonough to talk about his roots with White Wolf and what it means to bring the World of Darkness world to life. Read on and then stop by the comments to chat.
The Masquerade has a huge fan base and a lot of its appeal is playing the various factions and roles within the clans. Will you have anything in game to keep people playing along clan lines?
It’s definitely a sandbox game, so we’re inclined to let people behave how they want to behave. We’re not looking to put arbitrary restrictions in the there. Clans will certainly have differences that will affect how people behave, but not necessarily because we’re telling them “If you act this way you’ll get in trouble.” or there’ll be some repercussions in the system.
Read more of Blake Morse's World of Darkness: What the Future Holds.