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Genese Davis : Interactive Storytelling Evolution

Posted May 02, 2013 by Suzie Ford

MMOs are one of the few game genres that often embodies interactive storytelling, where players influence the direction of the story. In her latest column, Genese Davis talks more about interactive storytelling and what it means to games and gamers. Read on!

What is it about certain stories that “hook” us? I’ve been using a nickname for great narrative: Caffeinated writing. These are the stories that affect us, submerge into our subconscious, and blanket us with their mood. These are the stories that seem to stimulate our central nervous system, make us alert, and give us a sense of purpose and adrenaline. They make us feel addicted, and rabid to get to the end. Without caffeinated writing, a video game can get shelved and start collecting dust like a long forgotten book.

Read more of Genese Davis's Interactive Storytelling Evolution.

 
 
 
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