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World of Darkness : Pulling Back the Veil

Posted May 02, 2013 by Suzie Ford

CCP's World of Darkness has been in development under the proverbial radar. But at last week's FanFest, CCP was ready to reveal new information about the game. We've got the full report so check it out!

Although WoD has been in development for a few years, it seems as if they’re just scraping the surface of what they wish to accomplish. Chris McDonough, the Executive Producer for World of Darkness made it abundantly clear during his presentation that while the game has come a long way, they still have an even longer way to go. The last few years have spent focused on the technological foundation of the newest CCP franchise and most of the keynote was focused on that fact. Videos highlighting the techniques and programs the developers were using to create their immersive world occupied a heavy amount of presentation time. Tools such as Athena, which is used for scripting the games code and Genesis, which is used to generate cities by populating "kits" which themselves are groups of graphics, were given the floor to show how the devs were busting their butts to generate the dark cities that will make up the game world. 

Read more of Blake Morse's World of Darkness: Pulling Back the Veil.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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