Trending Games | Marvel Heroes | Elder Scrolls Online | Star Wars: The Old Republic | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,921,970 Users Online:0
Games:760  Posts:6,314,842

Newsroom

Newsroom

Filter Week Filter Game
RSS

Camelot Unchained : Stealth Mechanic Revealed

Posted Apr 25, 2013 by Suzie Ford

Camelot Unchained is winding down its KickStarter campaign and the dev team has revealed a lot of great features that will be included. In an exclusive reveal, Mark Jacobs sheds some light on the stealth system that players can expect in Camelot Unchained. Treat yourself to a great read before leaving your thoughts in the comments.

MMORPG:  It’s been a long time coming that people found out how you’re going to handle Stealth in CU.  What’ve you learned from time spent on DAoC and WAR, to help influence your decisions with Camelot Unchained?

Mark Jacobs: First, I wanted to build a stealth mechanic that is geared to the RvR focus of Camelot Unchained, one that gives stealthers the ability to play a major role in the game. Second, I wanted to design a system that rewarded solo play stealthers while discouraging roaming groups of them since in a game like CU, where we want players of all levels in RvR, their impact could be substantial. Third, I dislike the movement slowdown of some stealther implementations because that gets old fast. Finally, I wanted to see if I could design something that will be both fun for the stealthers and not incredibly frustrating for their victims. I also looked at the implementation of the mechanic in every MMORPG I’ve played and a few others that I didn’t. 

Read more of Bill Murphy's Camelot Unchained: Stealth Mechanic Revealed.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer