The latest WildStar Wednesday takes a new tack in revealing some of the exciting details of the first week's closed beta test. The blog features a list of the deadliest creatures and then launches into details about the goals for beta testing.
So what are the overall goals for Carbine with the beta?
Well, we're tracking almost everything that goes on in the game. Combat timings, level timings, movement, you name it. The players’ actions matter to us. Betas aren't always fun per se (there's often a big difference between "playing" and "testing") – so we've tried hard to make sure the game is actually fun even in this, our very first round of external testing. Hopefully we do well most of the time at having a good experience - sometimes we won't - and we need to know where!
Actually there's a good distinction to make: "Testing" and "Playing" are really often two different things.
Read the full post on the WildStar site.